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💥 Magic Misfire

When spells go wrong, roll to find out what happens

Roll 1d20 for the mishap, then 1d6 for the effect

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d20 Mishap A Effect A (1–2) B Effect B (3–4) C Effect C (5–6)
1 Spell Backfire Caster knocked down Minor injury Spell hits nearby object
2 Wild Magic Surge Random lights flash Hair/eyes glow briefly Object floats uncontrollably
3 Emotional Leak Caster's feelings visible Nearby feel same emotion Illusory aura appears
4 Target Drift Spell hits wrong object Hits closest ally Splits into weaker copies
5 Magical Echo Spell repeats weakly Echo triggers later Lingering aura remains
6 Sensory Distortion Loud ringing Blurred vision Time feels slowed briefly
7 Object Reaction Furniture shifts Books fall/open Room temperature shifts
8 Elemental Flicker Small flame sparks Cold burst forms frost Gust of wind knocks items
9 Arcane Fatigue Hands tremble Difficulty focusing Must pause before next spell
10 Authority Alert Ward flickers Teacher senses disturbance Magical alarm activates
11 Illusion Slip Disguise flickers Hidden things briefly visible Reality "shimmers"
12 Magical Attraction Familiar drawn closer Curious spirit watches Small magical creature appears
13 Reversal Effect Spell reverses Effect hits caster Effect applies to environment
14 Delay Trigger Spell activates later Activates at loud noise Activates when touched
15 Power Surge Stronger but unstable Collateral effect occurs Area briefly overloaded
16 Emotional Amplification Fear intensifies Confidence spikes Anger briefly rises
17 Binding Misfire Object stuck in place Caster briefly rooted Random item bound
18 Aura Mark Sigil appears on skin Faint glow surrounds caster Magical scent lingers
19 Reality Ripple Sound distorts Colors oversaturate Gravity feels "off" briefly
20 Escalation Event Bigger effect than planned Draws attention of powerful magic Creates new problem entirely