The Six Schools of Spellcasting

Magic

Every spell begins in one of six schools. Find the one that answers when you call.

A young mage unleashes red force magic at a stone target.

Fight

Destructive · Force

Used for attacks, breaking magic, and raw power.

Example spells

  • Crackling Burst — Release a blast of force that knocks enemies back.
  • Shatter Hex — Break a magical barrier or curse.
  • Arc Strike — Channel energy into a focused combat spell.
  • Thunder Push — Send a wave of pressure forward.
Enter the school
A young mage rides a broom through spiraling blue wind above the academy.

Flight

Movement · Evasion

Used for speed, mobility, dodging, stealth, and escape.

Example spells

  • Featherstep — Move silently and lightly across surfaces.
  • Slipstream Dash — Gain sudden speed in a direction.
  • Shadow Glide — Blend into darkness while moving.
  • Levitate Object — Lift and reposition items quickly.
Enter the school
A young mage studies beneath a glowing eye sigil in a candlelit library.

Brains

Knowledge · Revelation

Used for detection, understanding, foresight, and analysis.

Example spells

  • Arcane Insight — Sense magical energy nearby.
  • Trace Echo — See what happened in a location recently.
  • Pattern Sight — Reveal hidden traps or illusions.
  • Momentary Recall — Instantly remember forgotten knowledge.
Enter the school
A young mage conjures a teal barrier to bind a stone training golem.

Brawn

Force · Protection

Used for barriers, binding, and physical magical strength.

Example spells

  • Barrier Ward — Create a protective shield.
  • Arcane Bind — Restrain a target or object.
  • Force Grip — Hold something in place with magic.
  • Stone Skin — Harden defenses temporarily.
Enter the school
A young mage creates golden masks and luminous moth illusions.

Charm

Influence · Illusion

Used for emotions, persuasion, disguise, and perception tricks.

Example spells

  • Silver Tongue — Make your words more convincing.
  • Glamour Veil — Alter appearance subtly.
  • Soothing Aura — Calm tension in a group.
  • Distracting Whisper — Pull someone's attention away.
Enter the school
A young mage shelters a glowing plant from a storm inside an amber ward.

Grit

Endurance · Defense

Used for healing, resilience, and resisting magic.

Example spells

  • Mend Wounds — Close minor injuries.
  • Steady Heart — Resist fear or panic.
  • Dispel Weakness — Remove minor magical effects.
  • Endure Pain — Push through harm or exhaustion.
Enter the school

Magic Misfire

When spells go wrong

Roll on the misfire table to discover what chaotic side-effects your failed spell produces.

Roll the table