Astra Noire
Astra Noire at dusk, a castle of lit spires above a courtyard in the mountains.

A school for the magically inclined

Astra Noire Academy

Academy of Witchcraft & Wonder

Beyond these gates, spells are lessons, broomsticks are transport, and the stars never quite stay still. Your acceptance letter is waiting.

β€œThis Academy does not break students. It reveals what they truly are.” Headmistress Alara Virelle

Six houses One academy A little trouble after dark

Your first evening

Three things before the night bell

A letter, a house, and a name in the ledger. The rest of the school can wait until you belong to it.

  1. The letter Unseal your acceptance The Office of Admissions has already written. Wax, then ink, then the rules of the grounds.
  2. The orb Stand to be sorted Six houses hang in the atrium. A short questioning names the table where you sit.
  3. The ledger Inscribe a mage Wand, broom, familiar, and the trouble you are already carrying. Uniforms come after sorting.

Already packed for the term? Take the seat of a student who is waiting.

After you belong

Where the evening can take you

Follow the floating candlelight. There are spellbooks to open, professors to meet, and more than a few doors that were not here yesterday.